Hands-on review of 2003 cult classic Steel Battalion using Google Glass

I've been using Google Glass for video blogging lately. I figured that it is a good way to deliver first person experiences of things that are uncommon. Steel Battalion is a game that many revere, but few have actually played. It is for the original Xbox, and finding the original game together with its gigantic joystick is pretty difficult. http://www.youtube.com/watch?v=vlapzGI4rlY In this video, I go through the tutorial and the first mission. (expand)

AMA – What was your biggest challenge, personally?

Asked by Another_Handle on Reddit: What was your biggest challenge personally? Learning about quality. It's easy to make something. Or to make something that works. Something that scales. Something that reaches millions of users, even. But it's difficult to make something that's just excellent. If you look at the quality of the products from Nintendo or Apple, it's so good. It's humbling. Look at this Wii U data transfer animation with the little (expand)

AMA – Are there secure jobs in the games industry?

Originally asked by Justcheckingin on Reddit: I hear a lot about crunching in the games industry and other complaints about it being a tough work environment... I guess that's pretty true of startup culture in general as well. I'd love to make games for a living and I'm okay with working extra hard for short periods of time - I also really value vacation time, good pay and a job that lets me have my own life going on. So I'm wondering what it's (expand)

Got a question about your game, startup or the industry? Ask me anything!

Since I moved to Australia, I figured I wouldn't be coaching European companies via Startup Sauna as much and focus on local startups via RiverCityLabs. A friend suggested I try something different: take requests from readers. Feel free to ask me any question. I'll post my answers to your questions either in writing or using Google Glass. Here's some examples of topics I could answer: - Startups: entrepreneurship, building a company to scale, (expand)

How I Built a Fully Automated Life Blogging Setup for Myself

Since I got Google Glass, I have been thinking more about how wearable computers and the Internet of Things offer a faster way to capture lots of content. For the past two weeks, I've been building a setup that would let me manage and share this content in an efficient manner. This system lets me save my favorite tweets, bookmarks, videos, photos, status posts automatically on my blog. Not only this, but it can be used from any device. Once the (expand)

7bit Hero and The Future of Music

"We're a band that's also a video game". 7Bit Hero is a 6 man act that combines pop music, VJing and crowd gaming. The Brisbane based band members are in their 30s and grew up playing Nintendo games. The singer/coder, Hunz, is known in the demoscene for making music for Fairlight. Here's how it works: The band has a giant screen behind their backs. A character reminiscent of Minecraft and NES games appears in the background, inviting the (expand)

How To Make Games For 4Bn People

Earlier this year, I was fortunate enough to spend a week in Abu Dhabi to give a talk and a workshop at the World Summit Award Mobile. I enjoyed visiting the mosques and bazaars, but I must admit that my biggest takeaway was getting to see store owners, cab drivers and other service staff using their phones. A couple of years ago, they would have been using feature phones. The only convenient way to get software would have been piracy. Now, these (expand)

Friends Don’t Let Friends Play Cookie Clicker

Cookie Clicker is the latest sensation in the "clicking game" genre, the phenomena attributed to games researcher Ian Bogost who in 2010 released Cow Clicker in an effort to ridicule social games on Facebook. Unfortunately for Ian, Cow Clicker's original intent backfired and the game was a resounding success. From this, you could deduce two things: 1) the Skinner Box works! However, we already knew this because of gambling machines and lots of (expand)

Lessons learned from shipping a cloud-based OS and 20 services at Mysites

I gave this talk at the Mindtrek conference in Finland in 2010. This talk covers my lessons learned in customer development and product thinking, after shipping 20+ products. http://www.youtube.com/watch?v=0aLXJr2NOgk Mysites was a cloud based OS, similar to Google's Chrome OS. It was essentially a "Windows for the Internet". We delivered that technology, as well as pretty much any service you can think of, back in 2008. We did a lot of promotion (expand)